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BF3 Server R32 Patch Details

Joined: Jul 26, 2007
Posts: 9910
Location: Grand Rapids, MI
Posted: Mon Oct 15, 2012 11:06 pm
The R32 patch is currently pending. We expect to roll this patch out today(Thursday, the 11th). The patch installation will be a rolling update which may take several hours to complete across our entire network. Please keep this in mind if your server restarts unexpectedly. We will provide another update here once the process is complete.

Changelist:

1. The Armored Kill gunship received major tweaks already in the last server update. We are now further tweaking it based on community feedback. It now only respawns after the attackers have destroyed aThe R32 patch is currently pending. We expect to roll this patch out today(Thursday, the 11th). The patch installation will be a rolling update which may take several hours to complete across our entire network. Please keep this in mind if your server restarts unexpectedly. We will provide another update here once the process is complete.

Changelist:

1. The Armored Kill gunship received major tweaks already in the last server update. We are now further tweaking it based on community feedback. It now only respawns after the attackers have destroyed an M-COM in Rush.
2. The gunship will always have a 60 second spawn delay in Conquest no matter the server spawn delay setting.
3. We now allow disabling the minimap in Hardcore mode.
4. Improved connectivity between game servers and the back end, significantly reducing the number of times a server times out and kicks players.
5. Fixed so that there can be multiple knife kills at the same time on a server.
6. Fixed so that MVP and best team is calculated using normalized score (removing the advantage Premium members sometimes received in obtaining these ribbons)
7. Fixed the bug where a kill was listed as a vehicle kill when the player actually killed someone with a mine or similar weapon. Another where this would occur was if you fired a Javelin, then entered a vehicle before the Javelin hit its target.
8. Fixed the radio beacon exploit where you could place it above the roof and then spawn on it to access areas that are not meant to be accessible. This glitch was reported on Operation Métro and has been removed.
9. Fixed so that players can no longer enter vehicles while climbing a ladder.
10. Fixed a rare potential crash issue when loading a new map.n M-COM in Rush.
2. The gunship will always have a 60 second spawn delay in Conquest no matter the server spawn delay setting.
3. We now allow disabling the minimap in Hardcore mode.
4. Improved connectivity between game servers and the back end, significantly reducing the number of times a server times out and kicks players.
5. Fixed so that there can be multiple knife kills at the same time on a server.
6. Fixed so that MVP and best team is calculated using normalized score (removing the advantage Premium members sometimes received in obtaining these ribbons)
7. Fixed the bug where a kill was listed as a vehicle kill when the player actually killed someone with a mine or similar weapon. Another where this would occur was if you fired a Javelin, then entered a vehicle before the Javelin hit its target.
8. Fixed the radio beacon exploit where you could place it above the roof and then spawn on it to access areas that are not meant to be accessible. This glitch was reported on Operation Métro and has been removed.
9. Fixed so that players can no longer enter vehicles while climbing a ladder.
10. Fixed a rare potential crash issue when loading a new map.



Joined: Jul 11, 2011
Posts: 387
Location: Port Richey, FL
Posted: Tue Oct 16, 2012 12:18 am
double tapping v makes for de ja vu.



Joined: Feb 13, 2012
Posts: 145
Posted: Tue Oct 16, 2012 3:28 am
These all sound like nice changes... I'm excited to play BF3 when I get home in February.  I miss gaming!!


CPL Heiden, Tango.


Joined: Sep 25, 2009
Posts: 2527
Location: Taos Missouri
Posted: Tue Oct 16, 2012 3:35 am
Looks like good tweaks.

Be safe Heidi





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