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Looking for feed back on Server 1 BF3 new player count of 32

Joined: Jul 26, 2007
Posts: 9910
Location: Grand Rapids, MI
Posted: Sat Jan 05, 2013 3:08 am
I want to know what everyone thinks of server 1 BF3 as a 32 player server and that issue only. Do you like it? Would you like to see it higher?

Let me know but lets stay focused on this one issue today.

GOA.Luke*BK*



Joined: Nov 18, 2010
Posts: 399
Location: Florida, USA
Posted: Sat Jan 05, 2013 6:00 am
I like it as a 32 player server.  I would not like to see it higher.

Joined: Mar 08, 2010
Posts: 1934
Location: Northampton, UK
Posted: Sat Jan 05, 2013 9:13 am
Can it be more dynamic? The Conquest Domination mode is over far too quickly. Also can we just play one side of each map? It gets old really quickly when some games take 30 mins or more to finish.




Joined: Mar 13, 2011
Posts: 2064
Location: Owen Sound, Ontario, Canada
Posted: Sat Jan 05, 2013 10:20 am
32 player is good.
 Could you change a few maps around....   1) Grand Bazaar-Delete
                                                              2) Talah Market-Conquest Domination
                                                              3) Epicenter-Conquest Domination
                                                              4) Markaz Monlith-Squad Deathmatch
                                                              5) Azadi Place- Conquest Domination
Just a thought to make it more interesting.
Having Objectives seems to go over well.

Joined: Jan 09, 2010
Posts: 829
Posted: Sat Jan 05, 2013 5:13 pm
I like it with 32 or less.

Joined: Nov 27, 2010
Posts: 76
Posted: Sun Jan 06, 2013 5:26 pm
32 is great.
Suggestion we use Damavand Peak in a Rush mode.
If you have never played the map this is where you need to jump off the top of the mountain just to get to the battle field arena, I cannot tell you how a great map that is dropping from one part of the map to the other, it is challenging.

Joined: Apr 03, 2010
Posts: 2971
Location: Loveland, Colorado
Posted: Sun Jan 06, 2013 7:33 pm
Using Rush in a crouch server would be extremely difficult, but would help build out team working skills.  

I wouldnt mind trying rush on a small map, like Metro or something like that just to see how it works out.






Joined: Mar 08, 2010
Posts: 1934
Location: Northampton, UK
Posted: Sun Jan 06, 2013 9:31 pm
I agree that rush works best when squads work together though it would have to be all BK and regulars rather than the run/gun crowd that jump in.




Joined: Dec 09, 2012
Posts: 364
Location: Chicago, Il by Wrigleyfield
Posted: Wed Jan 09, 2013 4:10 am
love it



Joined: Jan 17, 2011
Posts: 356
Location: Aurora Illinois
Posted: Wed Jan 09, 2013 5:07 am
For what its worth I like it!







Joined: Jul 30, 2011
Posts: 1039
Location: Chilliwack B.C.
Posted: Wed Jan 09, 2013 8:06 pm
I like it at 32. I would not like to see it go higher. Would like to see more maps.





Last edited by Tipster on Sat Mar 09, 2013 3:11 pm; edited 1 time in total
Joined: Feb 27, 2011
Posts: 258
Location: Newcastle, NSW, Australia
Posted: Thu Jan 10, 2013 12:24 am
32 seems to be just right for the style of gameplay and size of maps.
I agree with comments of TwoFour and Grandpa regarding mixing it up a bit.
Conquest Domination completes a round far too quickly.  Can the tickets be increased on this game type without increasing the ticket count on others?
Rush would be really interesting.....it would really hone team skills, which seems to be completely lacking in most game types.
I'm always up for a change and a challenge!



Joined: Jan 11, 2012
Posts: 21
Location: Sioux City, Iowa
Posted: Sat Jan 19, 2013 8:37 pm
have you guys considered scavenger mode for a map or two?



Joined: Nov 04, 2012
Posts: 35
Posted: Sat Jan 19, 2013 9:56 pm
I agree not the same maps twice in a row.   Other than that I love it.

When I first started playing crouch I was not a huge fan, but it grew on me and I love it.




Joined: Mar 08, 2013
Posts: 3
Location: Somerdale NJ
Posted: Fri Mar 08, 2013 7:43 pm
I would like to see a td crouch only i'm not a fan of the CONQ maps same reason as stated above they go really quick and its mostly a land slide not much recovery time. Also A sniper limit wouldn't be a bad thing as well. On some maps I cant move an inch in one direction after spawning without getting my face shot off by some really good snipers. Yes I like the 32 count.



Last edited by dr1zzt05 on Mon Mar 11, 2013 10:10 pm; edited 1 time in total
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