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Offical Update From Dice

Joined: Jul 26, 2007
Posts: 9910
Location: Grand Rapids, MI
Posted: Thu May 29, 2014 12:15 pm
By now, many of you have probably heard about the next title in the Battlefield series, Battlefield Hardline. The Visceral Studio team has done an amazing job of bringing in a completely new concept while staying true to the Battlefield core gameplay pillars. I’ve been working with Visceral GM Steve Papoutsis and his team for several years on the cops vs. criminals concept and we think you guys are going to love it! We’ve always dared to try new settings and experiences with Battlefield and seeing this new one take shape is a long lasting dream come true.

That said, I want to be sure you all understand that introducing Hardline in no way means we’re done working on Battlefield 4. Nothing could be further from the truth. The Visceral team is leading the development of Hardline, while the DICE team continues to drive BF4. We are committed to giving you the best BF4 experience possible.

Let me tell you about a few ways we’re going to continue to improve the BF4 experience.

Continued Support: There are dedicated BF4 teams in Stockholm, Uppsala and LA that will continue to address any issues that might occur. But more importantly will also look to make significant additions to the game.

Netcode Patch: We are also working on a major update to the Battlefield 4 netcode.

Community Test Environment: We launched and are planning to expand our Community Test Environment. You can see the CTE as our labs environment in which we’ll continue testing out new additions, improvements etc. before we go live with them. We’re expanding the CTE program to give more and more players the chance to test new additions.

More Features: Other features rolled out recently such as Squad Join, Rent-A-Server and Loadout Presets, many which have been directly requested by you in the community. This trend will continue.

The games we develop are services. We focus on taking care of the games post launch, delivering new content to those of you who want it and always working hard to increase quality of play. We also continue to work hard to keep investing in areas where you tell us you see opportunities for improvements and new features.  Yes, we’re very excited to partner with Visceral on the development of Battlefield Hardline, but ongoing work to refine and enhance BF4 remains a top priority.

Best regards,
Karl Magnus Troedsson, DICE VP & Group GM

http://blogs.battlefield.com/2014/05/to-all-battlefield-fans/?utm_campaign=bf-social-us-socom-fb-bf4-openletter2-052814-fb2-prev-site-sust&utm_source=facebook&utm_medium=social&sourceid=bf-social-us-socom-fb-bf4-openletter2-052814-fb2-prev-site-sust&cid=21978&ts=1401364435283



Joined: Apr 27, 2009
Posts: 738
Location: wisconsin
Posted: Thu May 29, 2014 12:49 pm
if Battlefield would make there games  hardcore, 1 or 2 shots to kill and made it  matter if you died it would be a game to consider  Very Happy



Joined: Jul 26, 2007
Posts: 9910
Location: Grand Rapids, MI
Posted: Thu May 29, 2014 1:07 pm
Just-Die have you tried BF4? Hit detection is greatly improved over BF3.



Joined: Mar 03, 2013
Posts: 2716
Location: Haddon Twp. NJ
Posted: Thu May 29, 2014 11:28 pm
Just-die, are you playing on hardcore servers?







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