To begin with I would say that there are very few games that I have played “out of the box” that I immediately became sold on. For me the Battlefield Series has always been frustrating in the beginning until you get some feel for the game and find an environment (server) that best fits your style/pace of play.
We are all accustomed to the slower pace of CODWAW and BC2 is a faster moving/team oriented platform to execute an objective over a large landscape setting rather than K/D ratios “in-the-trenches, door-to-door” approach.
It is nice to experience the “beta”, and I stress “beta”, but we must keep in mind that there are still “bugs” to be fixed, enhanced additions, and individual orientation to the operation and flow of the game itself.
Currently, the pace of the game is being fueled by those with a “run & gun” mentality, making the learning curve extremely difficult for those first-time players to the series. When the full version is released it will be combined with a single player module that will give us all plenty of time to practice on our own. Once we acquire servers exclusively, we will have the opportunity (I hope) to direct the play and pace utilizing team tactics without the “Army of One” mentality.
At first blush I am impressed with the amount of graphic detail and degree of rich audio. I realize that many people will find that it takes greater horsepower to run efficiently, however the realism factor is the payoff in the end. It will take skill to learn individual weapon capability and “bullet trajectory” in this game and to come to the realization that in modern warfare Soldiers have body armor and “one-shot-kills” will be rare to come by. This is just the tip-of-the-Iceberg, learning the abilities of “Soldier Class” and the array of land & aircraft will keep avid players plenty busy.
With only one map to experiment with, I applaud the increased attention by the developers to cover detail (structures, trees, foliage, rocks, and contour of the land) and look forward to all the future maps they have designed. You soon discover that for the most part, you are free to take any reasonable route to your objective.
That being said, I hope members do not prematurely pass judgment or become overly critical until the tweaks have been made or addressed. After all, we have been playing COD for well over a year now, gone through a series of patching and can easily point out inconsistencies and unreal effects. Nothing is perfect, and we always find a way to either complain or learn to adapt…until the next “better mousetrap”.