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Marley's Sig for Grim (finally)

Joined: Aug 01, 2009
Posts: 432
Posted: Fri Mar 19, 2010 1:34 am
Okay, I actually had a little time to sit down and do something. This one is a bit darker than the last one I did for Grim.








Joined: Jan 15, 2009
Posts: 1169
Location: Connecticut, USA
Posted: Fri Mar 19, 2010 1:53 am
oooh, dark and... solitary? i like.




Joined: Aug 01, 2009
Posts: 432
Posted: Fri Mar 19, 2010 1:57 am
Yeah, not as cheery as the last one, huh?



Joined: Aug 11, 2009
Posts: 2530
Posted: Fri Mar 19, 2010 2:57 am
Looks sweet marley! Very ghostly... One thing I noticed is that just to the right of the text, some grey smudge (or whatever you wanna call it) kinda overlaps on the grim reaper's face. I also think you could do something really cool with a border.


___________Fireteam Zulu | Graphics Team Leader | SFC____________




Joined: Aug 01, 2009
Posts: 432
Posted: Fri Mar 19, 2010 4:47 am
His face is translucent. I changed the opacity on him to try and make him fade a bit. The "smudge" is the background showing through the hood. And yeah, Braxis was saying that the sig seemed too square and suggested beveling the road a little. A border might work too but I am going to hold off on all changes until I can work on them all at once. Hoping Grim sees this soon.



Joined: Jul 14, 2007
Posts: 198
Posted: Fri Mar 19, 2010 10:03 am
i like this one marley, i liked the first one also but for different reasons ,
i was a  big fan of the grim fandango game, very funny game. by lucas arts infact iv still got my boxed copy on the shelf.

3 things would help

1. A border
2. A light edge to the Grim text
3. make the road stand out just a little more



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