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Bc2 Patch update

Joined: Dec 16, 2009
Posts: 1091
Location: North Carolina
Posted: Mon Jun 14, 2010 4:22 pm
From Bazajaytee: No update on this today unfortunately, I have updated the changelog with the most recent version though - Client R8 / Server R12 are in QA

New updated list

Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for SPECACT kits in all game modes
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles

"Gameplay - Hit box for moving targets expands based on the speed of the targets movement"
Basically this is meant to fix the hit box issue.

From Baza " Its the same kind of system BF2/2142/Heroes uses. Makes hit detection on moving targets more accurate to the player model rather than the hit box lagging slightly behind the player model during movement. "

Hopefully this will come out later this week ( from what has been speculated it could be thursday but maybe even earlier )




New Siggy; What do you think?
Joined: Jul 26, 2007
Posts: 9910
Location: Grand Rapids, MI
Posted: Mon Jun 14, 2010 4:31 pm
Thanks for the great post Wannab!

GOA.Luke*BK*



Joined: Dec 16, 2009
Posts: 1091
Location: North Carolina
Posted: Tue Jun 15, 2010 7:14 pm
From Bazajaytee:  " Arms don't have hit detection for bullets where by a player gets damaged by it. Torso, legs and head. So no it won't affect that.

The 2nd video is a known issue with players on static guns."

" We have noticed an 8%+ drop in players on BFBC2 PC and EA is investigating the cause and working to restore service as soon as possible. "

Hmm could it be people are waiting on the patch to come out? ^_^

Just a couple things i saw while trolling through the EA forums Smile




New Siggy; What do you think?
Joined: Mar 22, 2010
Posts: 116
Location: Cali by way of southern Europe
Posted: Tue Jun 15, 2010 7:25 pm
I'm guilty of being one of those 8% waiting for the patch to come out  Laughing



Joined: Dec 16, 2009
Posts: 1091
Location: North Carolina
Posted: Wed Jun 16, 2010 3:51 pm
From Baza " Kalms isn't in yet so no update on the patch just yet. Hopefully he will be in later today but has been ill when he got back. "

Hmm so we are waiting for ONE guy to get back to work... its starting to sound like they dropped BC2 for MOH ^_^ ( well at least until they push out MOH then they might return... thats if MOH isn't completely plagued with issues xD )




New Siggy; What do you think?
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