Cmedic89
Joined: Aug 16, 2010
Posts: 21
Posted: Mon Oct 04, 2010 8:36 am
Played the beta and the servers are not being stable at the moment so I figured i'd let y'all know my thoughts on it. I played on kendar base and (I forgot what the mission is actually called) the objective was to capture control points. Character movement, in my opinion, was very smooth. I ran into a few weird things when i died and my body started to spaz out on some of the pieces i was using as cover but that happens it wasn't anything too bad, he just sorta bounced around on his back a bit, or against the walls. The sound is very good and while its fast pace and in close you get more kills when you aim your weapon rather than firing off the hip, a few times you can get away with that if they don't spot you but thats not likely going to happen, so I was happy with that.
The weapons are very well balanced on both sides. The first round you play either opfor or coalition then the next round you play the other side. The pacing was VERY fast, i think on average a round lasted about 6 or 7 minutes. I've used the pistol to great affect but it doesn't seem like I can snipe with it like you can in WAW. Not that I tried to snipe with it in this game. The grenades, I'm sorta let down by. It would appear that you have to get that grenade RIGHT on the guy to kill him instead of it having a 5meter kill radius like in real life. Then again I am willing to let that slide for balancing issues so its not that big a deal. Its not that hard to get the grenade on them and it prevents the grenade launcher becoming a problem that a lot of people have in COD WAW.
It didn't take a full magazine to kill anyone either, depending on how accurate you are, I think it only took me 10 rounds to kill someone and the weapons fire at such a high rate that 10 rounds seemed like nothing. As for sound effects, Ak's sound like Ak's the m16 and m4's sound like they should and the pistols actually sound pretty realistic as well. Overall it's really a game you can hop right in, play, and have a good time with.
So far my only problem with, and this doesn't really affect game play its just a pet peeve. The assault class uses an m16A4 with an m203, pretty cool. Only difference between that and the m16A2 i was issued at basic is the A4 has a detachable rail sight so you can put on a whole bunch of cool hardware on it. In game though, its fully automatic. My drill Sgt's took us out to the range to play with ACOG sights mounted on to the m16A4's. I was first to go and looked at the selector switch while I was sliding the magazine in. It has safe, semi, and burst. When I played this beta I looked back in my soldier handbook and it confirmed that it dosn't have full automatic as well.
Really though, thats just me being overly critical though its not a big deal and I'm pretty sure they did that to balance out with the AK47's full auto. I'm honestly having a blast with it. It's definitely different than WAW but not in a bad way. The action is constant there are a few good places where you can snipe if thats your thing, despite it being close in, but its not too hard to get around to them and take them out with a well placed 203. Deffinately not a game where its easy for someone to rack up 40 kills in a match.
Unlocking stuff really isn't that hard either, only took me 45 minutes to unlock new weapons for the assault class. Thats my opinion on the game so far, its looking good! Both game play and graphics wise!
The weapons are very well balanced on both sides. The first round you play either opfor or coalition then the next round you play the other side. The pacing was VERY fast, i think on average a round lasted about 6 or 7 minutes. I've used the pistol to great affect but it doesn't seem like I can snipe with it like you can in WAW. Not that I tried to snipe with it in this game. The grenades, I'm sorta let down by. It would appear that you have to get that grenade RIGHT on the guy to kill him instead of it having a 5meter kill radius like in real life. Then again I am willing to let that slide for balancing issues so its not that big a deal. Its not that hard to get the grenade on them and it prevents the grenade launcher becoming a problem that a lot of people have in COD WAW.
It didn't take a full magazine to kill anyone either, depending on how accurate you are, I think it only took me 10 rounds to kill someone and the weapons fire at such a high rate that 10 rounds seemed like nothing. As for sound effects, Ak's sound like Ak's the m16 and m4's sound like they should and the pistols actually sound pretty realistic as well. Overall it's really a game you can hop right in, play, and have a good time with.
So far my only problem with, and this doesn't really affect game play its just a pet peeve. The assault class uses an m16A4 with an m203, pretty cool. Only difference between that and the m16A2 i was issued at basic is the A4 has a detachable rail sight so you can put on a whole bunch of cool hardware on it. In game though, its fully automatic. My drill Sgt's took us out to the range to play with ACOG sights mounted on to the m16A4's. I was first to go and looked at the selector switch while I was sliding the magazine in. It has safe, semi, and burst. When I played this beta I looked back in my soldier handbook and it confirmed that it dosn't have full automatic as well.
Really though, thats just me being overly critical though its not a big deal and I'm pretty sure they did that to balance out with the AK47's full auto. I'm honestly having a blast with it. It's definitely different than WAW but not in a bad way. The action is constant there are a few good places where you can snipe if thats your thing, despite it being close in, but its not too hard to get around to them and take them out with a well placed 203. Deffinately not a game where its easy for someone to rack up 40 kills in a match.
Unlocking stuff really isn't that hard either, only took me 45 minutes to unlock new weapons for the assault class. Thats my opinion on the game so far, its looking good! Both game play and graphics wise!