Joined: Sep 25, 2009
Posts: 2527
Location: Taos Missouri
Joined: Feb 16, 2009
Posts: 1439
Location: Halifax, Nova Scotia, Canada
[youtube]http://www.youtube.com/user/CALLOFDUTY#p/u/0/rhm6UTFHLXc[/youtube]
Just to add to your post, there alot of cool stuff that i never knew in the video right above me, such as map coordinates which would be good for matches against other clans, some of the cool kill new perks plus all the customization in the video you posted, i think it safe to say this is going to be one heckuva game.
Joined: Jan 21, 2009
Posts: 1028
Location: South Carolina
love it........truly i am going to buy this game over MoH
Joined: Dec 16, 2009
Posts: 1091
Location: North Carolina
The game is basically going to be an updated version of W@W so all those guys who refuse to move on to a new game wont be able to complain any more :P
Like ive said before, seen how there using VAC our admins are REALLY going to have to watch the servers. There are ways you can simply disable VAC from working. So it looks like all the admins will be getting a pay raise
New Siggy; What do you think?
Joined: Jul 26, 2007
Posts: 9910
Location: Grand Rapids, MI
WannaB I do not understand your thing against VAC Punkbuster is no batter. All the issues VAC has PunkBuster has. NO one can convince me that PunkBuster is a good anti cheat program. Admins will have the same work they always do.
GOA.Luke*BK*
Joined: May 08, 2009
Posts: 195
Location: Florida
Joined: Jul 26, 2007
Posts: 9910
Location: Grand Rapids, MI
So I wonder if you could get BK face paint...
GOA.Luke*BK*
Joined: Dec 16, 2009
Posts: 1091
Location: North Carolina
You cant disable punkbuster in game; that alone makes it better than VAC.
Sure both of which are terrible programs and tend to not do their jobs very efficiently. The biggest problem i have with VAC is the way it bans people. In PB once your found a cheater, your banned instantly. In VAC it could take up to 3 months before your banned.
New Siggy; What do you think?
Joined: Aug 11, 2009
Posts: 2530
Joined: Jun 25, 2010
Posts: 222
Location: Seattle
Joined: Jul 12, 2007
Posts: 13670
Well the just to bring the conversation back to the customisation. i think that its loging good and i like the idea that depending on the first perk you pick depends on the character model, build and artributes, is a good idea as long as it keeps all the classes equal.
It is Going To Hurt
http://taylormadehosting.co.uk
Joined: Dec 16, 2009
Posts: 1091
Location: North Carolina
Just my $0.02, but it sure seems Black Ops has a whole lot more depth and detail put into it than MoH. I might have to look at upgrading my machine early.
Uh oh let the bashing from the MOH followers begin :)
Btw slaymore its the same engine as W@W; so if your computer can play W@W with ease then i dont see you having any issues with the game. Unless they did a terrible job coding the game and ended up with a lot of redundancy :P
Personally id love to see COD get more realistic audible environments as well as making things more destructible. I dont see this happening till we get more advanced consoles.
New Siggy; What do you think?
Joined: Sep 25, 2009
Posts: 2527
Location: Taos Missouri
How are you going to tell friend from foe. Sure there are tags but wonder if they lag like WaW
So no one can answer my question?
Joined: Dec 16, 2009
Posts: 1091
Location: North Carolina
Atm we can't; it looks like its going to rely on the tags like all the older versions of the game.
In BC2 you can barely tell the difference between from one sniper to the other. Idk we shall have to see;
New Siggy; What do you think?