Joined: Apr 27, 2010
Posts: 68
Oh....mapathy, mapathy, mapathy.
hey DICE we need new map's.
I know theres a bug with the knife in this game,
But I really could give two scrap's.
I'm already bored with laguna,
I got this feeling of deja vue
"how does this guy know where I am hiding?"
When the last round I was hiding there too.
And please dont give us the same map's,
Just to play in a different mode.
Cuz the old one's are getting real boring.
There's a reason were calling them old!
Oh...mapathy, mapathy, mapathy.
Hey DICE....
We need new maps!

Joined: Apr 27, 2010
Posts: 68
wow...
Just realized how bored I actually was when I decided to write that :/

Joined: Apr 03, 2010
Posts: 2971
Location: Loveland, Colorado
Joined: Dec 16, 2009
Posts: 1091
Location: North Carolina
Yea i know

its ridiculous how many times Ive unloaded a clip into someone for them just to turn and kill me...
New Siggy; What do you think?
Joined: Apr 27, 2010
Posts: 68
I think thats hit detection or as i like to call it hit (un)detection.
For real tho, I cant play for more then 1/2 hour lately without just getting extremely bored with it...
Nothing suprising anymore, I been around these map's a million time's, I know the hide out's, some of them people dont know about, yet.
I know where the snipers will be sometimes down to the bush their hiding in....
Most times im dragged into these same places because there are no other spots in certain areas and EVERYONE knows there will be people hiding in those spots.
I ferget the name of that oil map....whatever its name is...blah, tired of seeing it lol.
even my favorite (valpariso) has gotten boring for me :(
anywhoz.....if ya see me pop in for a bit, then pop back out thats why.

Joined: Dec 16, 2009
Posts: 1091
Location: North Carolina
This is why id LOVE to be a game designer... Basically the first game that comes out for FPS's that has randomizing maps will be EPIC. WHY game developers haven't thought of this yet? I do have a theory

( If the map has a specific way of loading they can tweak it so certain things load the closer you get to them )
If thats the only thing stopping them then why not splice up the map into sections that load the same way: IE Load the way RUSH loads; load where 2 mcoms are and if an character runs into another section unload the previous section and just show high quality images of it. ( Like BC2 does with things far away in the distance ) Then put up fences of some kind to prevent people from going backwards. ( after all there isnt any point in going backwards if its rush. Or if its TDM load the image and when your running at it slowly load the vegetation and such.
Hah this would be better if i had a 3D environment to demonstrate it on lol
New Siggy; What do you think?
Joined: Apr 27, 2010
Posts: 68
LoL I'd say but I kinda think I see whatchur gettin at.
Best thing for this game but I seriously doubt we'll see it would be a map editor.
So many other games I have played (RO mostly) have map editors and some of the custom made maps made by players...eh....SMOKE the dev's maps 90% of the time.
Nice dream but I doubt it will happen in BFBC2

Joined: Jul 26, 2007
Posts: 9910
Location: Grand Rapids, MI
Hopefully soon Dice is pretty good about patches. Hopefully they will have maps out soon.
GOA.Luke*BK*

Joined: Apr 27, 2010
Posts: 68
I get no credit for my lyrics.....
No points for creativity.
Not even a bash over the head for being so bored I'd actually put my mind to work on writting something so....
absolutley, supercalifragilisticexpialidocious!

Joined: Aug 25, 2009
Posts: 709
Location: GEORIGA, USA
They need to get rid of the box as the objective. Make the objectives were you have to plant C4, (AA GUNS, BUNKERS, AMMO DUMPS, GAS STORANGE SITES ETC..) no way to destory except by C4. It will take real team work to set the charge. Then have 10 seconds to defuse.
Team HAS to cover the C4 carrier (HE IS NOT MAKED) he has to tell the team on team chat.
