AstroDad
Joined: Jul 27, 2009
Posts: 145
Location: Long Island, NY
Posted: Thu Oct 21, 2010 2:39 am
I like MOH but I found a bunch of weaknesses and was wondering what everyone thought.
Out of Bounds - One of the maps tonight there was a sniper that was perched up in an out of bounds area. I went in after them and I was killed for being out of bounds but they were happily shooting from the area. When the map switched, that same area was NOT out of bounds for the defending team. Completely bogus.
Nades and anything that explodes - How weak can a grenade be? RPG's are the same. Seems that these are worthless
Spawn points - At first I didn't like spawning on the front, but when you spawn it should at least point you in a logical direction
No prone, no lean - Come on, I know the MOH series has never done this but where is the realism?
Bullet Dynamics? - I can't tell you how many times I will be behind something very solid only to be hit and the direction show I was being hit from an impossible location. As if I had moved from being in the way of a bullet, to not being in the way but the computer calculated that I should be hit, even though it is not possible when the damage is taken.
I love the objective based games, but really wish you could go prone and lean.
Another thought, our rotation of maps is getting old fast. Can we expand the maps? I know some of them are small but seriously it is already getting old.
Out of Bounds - One of the maps tonight there was a sniper that was perched up in an out of bounds area. I went in after them and I was killed for being out of bounds but they were happily shooting from the area. When the map switched, that same area was NOT out of bounds for the defending team. Completely bogus.
Nades and anything that explodes - How weak can a grenade be? RPG's are the same. Seems that these are worthless
Spawn points - At first I didn't like spawning on the front, but when you spawn it should at least point you in a logical direction
No prone, no lean - Come on, I know the MOH series has never done this but where is the realism?
Bullet Dynamics? - I can't tell you how many times I will be behind something very solid only to be hit and the direction show I was being hit from an impossible location. As if I had moved from being in the way of a bullet, to not being in the way but the computer calculated that I should be hit, even though it is not possible when the damage is taken.
I love the objective based games, but really wish you could go prone and lean.
Another thought, our rotation of maps is getting old fast. Can we expand the maps? I know some of them are small but seriously it is already getting old.