Joined: Nov 17, 2010
Posts: 312
Location: Hell Town, CO
Posted: Fri Jul 01, 2011 7:57 pm
Are we going to forfeit? Need someone with WaW to do match prep like ASAP for this, please.
Start Date: Sunday, July 03, 2011 Start Time: 01:00 PM
End Date: Sunday, July 03, 2011 Ending Time: 05:00 PM
Category: Matches
Description: Objective:
The winning team will be one that achieves the best overall score at the end of the six matches.
Game rules:
- We moves only squatting (crouch);
- No spectators are allowed;
- The walk erect is only possible to escape a grenade or fire is prohibited in any other situation;
- For each team can only be a sniper and one heavy machine gun;
Weapons:
Here you specify the weapons and accessories allowed.
- Guns, all allowed;
- Single-shot rifles, all allowed. (Accessories allowed: only bayonet)
- Semi-automatic rifles, all allowed. (Accessories allowed: everything with the exclusion of lauch rocket and ammunition shells increased)
- Light machine guns, all allowed. (Accessories allowed: everything with the exception of ammunition increased)
- Heavy Gunner, all allowed. (Accessories allowed: all with the exception of telescope)
- Sniper, all allowed the exclusion of the Garand. (Accessories Allowed: none)
- Granade primary, all;
- Special Grenades, all;
Perck:
bonus 1, are permitted:
- 2 x Satchel Charges;
- Bomb squad;
- Bouncing Betty x 2;
Bonus 2 are permitted:
- Gas Mask;
- Sleight of hand;
- Shades;
Bonus 3 are permitted:
- Steady Aim;
- Dead silence;
- Iron Lungs;
Settings:
- PunkBuster enabled;
- Spawn protection 10 seconds, visible;
- Friendly fire, enabled;
- Radar (compass), enabled;
- Running / sprinting, enabled;
- UAV Recon, disabled;
- Vehicles, disabled;
- Artillery fire, disabled;
- Dogs, disabled.
Rotation Maps:
a) the maps will be three (3), every map will be played twice with exchange spawn;
b) the challenging team will choose one map, the team challenged will choose the other two;
c) The NOCS team for every new map will always Marines / NOCS;
d) the choice can only be made between maps of the original game.
e) match limit, no limit of time;
f) target score: 1,000 points for every map
Court game:
- The postponement of the match may be required only until 48 hours before the start of the match.
- It is not permitted to leave the current game prematurely, otherwise the team will automatically lose for 1000-0.
- The game will be interrupted or postponed only if the server goes out of service.
Team captain:
both teams will elect a team leader to be a player in this match and all matches will be the only spokesman of his team during the game.
Reserves and substitutions:- Substitutions can be lates just before the start of every map and never during the course of the game.
- To a race they must be present for all ten players, otherwise the team will automatically lose for 1000-0
- If one or more players during the course of a game, they had to disconnect the game will not be stopped and the player in question can fall at any time.
IMPORTANT: EVERYTHING WHICH IS NOT ABOVE AND IS NOT STATED MUST BE CONSIDERED INVALID AND NOT ALLOWED
www.nocsteam.it
Date / Time Challenge:
July 3rd, 2011 @ 3pm Eastern; 9pm CET (Central Europe Timezone)
Game:
Call of Duty-World at War
Mode:
Team Death Match
MOD:
Open Warfare N.O.C.S. edition - Hardcore mode.
Server:
Game Server IP 62.149.197.159: 28960
The game servers will be set CW mode for at least 48 hours before the match; Any additional comments on its setting should be communicated in writing to the challenging team within 24 hours before the race.
Password:
password to access the game servers will be notified via email or private message from a staff member of the team challenger, when the regulation will be specified meeting.
Number of Players: 10 vs 10
Time Limit: 20 min.
3 Maps x 2 round = 6 matchs
FIRST MAP
- Hanger 1° Round: NOCS Allies and BK Axis
- Hanger 2° Round: (change spawn) NOCS Axis and BK Allies
SECOND MAP
- Airfield 1° Round: NOCS Allies and BK Axis
- Airfield 2° Round: (change spawn) NOCS Axis and BK Allies
THIRD MAP
-Outskirts 1° Round: NOCS Allies and BK Axis
-Outskirts 2° Round: (change spawn) NOCS Axis and BK Allies
Start Date: Sunday, July 03, 2011 Start Time: 01:00 PM
End Date: Sunday, July 03, 2011 Ending Time: 05:00 PM
Category: Matches
Description: Objective:
The winning team will be one that achieves the best overall score at the end of the six matches.
Game rules:
- We moves only squatting (crouch);
- No spectators are allowed;
- The walk erect is only possible to escape a grenade or fire is prohibited in any other situation;
- For each team can only be a sniper and one heavy machine gun;
Weapons:
Here you specify the weapons and accessories allowed.
- Guns, all allowed;
- Single-shot rifles, all allowed. (Accessories allowed: only bayonet)
- Semi-automatic rifles, all allowed. (Accessories allowed: everything with the exclusion of lauch rocket and ammunition shells increased)
- Light machine guns, all allowed. (Accessories allowed: everything with the exception of ammunition increased)
- Heavy Gunner, all allowed. (Accessories allowed: all with the exception of telescope)
- Sniper, all allowed the exclusion of the Garand. (Accessories Allowed: none)
- Granade primary, all;
- Special Grenades, all;
Perck:
bonus 1, are permitted:
- 2 x Satchel Charges;
- Bomb squad;
- Bouncing Betty x 2;
Bonus 2 are permitted:
- Gas Mask;
- Sleight of hand;
- Shades;
Bonus 3 are permitted:
- Steady Aim;
- Dead silence;
- Iron Lungs;
Settings:
- PunkBuster enabled;
- Spawn protection 10 seconds, visible;
- Friendly fire, enabled;
- Radar (compass), enabled;
- Running / sprinting, enabled;
- UAV Recon, disabled;
- Vehicles, disabled;
- Artillery fire, disabled;
- Dogs, disabled.
Rotation Maps:
a) the maps will be three (3), every map will be played twice with exchange spawn;
b) the challenging team will choose one map, the team challenged will choose the other two;
c) The NOCS team for every new map will always Marines / NOCS;
d) the choice can only be made between maps of the original game.
e) match limit, no limit of time;
f) target score: 1,000 points for every map
Court game:
- The postponement of the match may be required only until 48 hours before the start of the match.
- It is not permitted to leave the current game prematurely, otherwise the team will automatically lose for 1000-0.
- The game will be interrupted or postponed only if the server goes out of service.
Team captain:
both teams will elect a team leader to be a player in this match and all matches will be the only spokesman of his team during the game.
Reserves and substitutions:- Substitutions can be lates just before the start of every map and never during the course of the game.
- To a race they must be present for all ten players, otherwise the team will automatically lose for 1000-0
- If one or more players during the course of a game, they had to disconnect the game will not be stopped and the player in question can fall at any time.
IMPORTANT: EVERYTHING WHICH IS NOT ABOVE AND IS NOT STATED MUST BE CONSIDERED INVALID AND NOT ALLOWED
www.nocsteam.it
Date / Time Challenge:
July 3rd, 2011 @ 3pm Eastern; 9pm CET (Central Europe Timezone)
Game:
Call of Duty-World at War
Mode:
Team Death Match
MOD:
Open Warfare N.O.C.S. edition - Hardcore mode.
Server:
Game Server IP 62.149.197.159: 28960
The game servers will be set CW mode for at least 48 hours before the match; Any additional comments on its setting should be communicated in writing to the challenging team within 24 hours before the race.
Password:
password to access the game servers will be notified via email or private message from a staff member of the team challenger, when the regulation will be specified meeting.
Number of Players: 10 vs 10
Time Limit: 20 min.
3 Maps x 2 round = 6 matchs
FIRST MAP
- Hanger 1° Round: NOCS Allies and BK Axis
- Hanger 2° Round: (change spawn) NOCS Axis and BK Allies
SECOND MAP
- Airfield 1° Round: NOCS Allies and BK Axis
- Airfield 2° Round: (change spawn) NOCS Axis and BK Allies
THIRD MAP
-Outskirts 1° Round: NOCS Allies and BK Axis
-Outskirts 2° Round: (change spawn) NOCS Axis and BK Allies