Joined: Nov 17, 2010
Posts: 312
Location: Hell Town, CO
Posted: Wed Aug 10, 2011 9:59 pm
This match will be on September 24th, Saturday, and needs someone to set-up scrim preps for it. Also, make sure all the players log into their server to download the mod files needed well in advance of the match.
Here are the details (p.s. I didn't type them up so apologies for the spelling and grammar errors):
Game rules:
- We moves only squatting (crouch);
- No spectators are allowed;
- The walk erect is only possible to escape a grenade or fire is prohibited in any other situation;
- For each team can only be a sniper and one heavy machine gun;
Weapons:
- Guns, all allowed;
- Single-shot rifles, all allowed. (Accessories allowed: only bayonet)
- Semi-automatic rifles, all allowed. (Accessories allowed: everything with the exclusion of lauch rocket and ammunition shells increased)
- Light machine guns, all allowed. (Accessories allowed: everything with the exception of ammunition increased)
- Heavy Gunner, all allowed. (Accessories allowed: all with the exception of telescope)
- Sniper, all allowed the exclusion of the Garand. (Accessories Allowed: none)
- Granade primary, all;
- Special Grenades, all;
Perk:
bonus 1, are permitted:
- 2 x Satchel Charges;
- Bomb squad;
- Bouncing Betty x 2;
Bonus 2 are permitted:
- Gas Mask;
- Sleight of hand;
- Shades;
Bonus 3 are permitted:
- Steady Aim;
- Dead silence;
- Iron Lungs;
Settings:
- PunkBuster enabled;
- Spawn protection 10 seconds, visible;
- Friendly fire, enabled;
- Radar (compass), enabled;
- Running / sprinting, enabled;
- UAV Recon, disabled;
- Vehicles, disabled;
- Artillery fire, disabled;
- Dogs, disabled.
Rotation Maps:
a) the maps will be three (3), every map will be played twice with exchange spawn;
b) the challenging team will choose one map, the team challenged will choose the other two;
c) The NOCS team for every new map will always Marines / NOCS;
d) the choice can only be made between maps of the original game.
e) match limit, no limit of time;
f) target score: 1,000 points for every map
Court game:
- The postponement of the match may be required only until 48 hours before the start of the match.
- It is not permitted to leave the current game prematurely, otherwise the team will automatically lose for 1000-0.
- The game will be interrupted or postponed only if the server goes out of service.
Team captain:
both teams will elect a team leader to be a player in this match and all matches will be the only spokesman of his team during the game.
Reserves and substitutions:- Substitutions can be lates just before the start of every map and never during the course of the game.
- To a race they must be present for all ten players, otherwise the team will automatically lose for 1000-0
- If one or more players during the course of a game, they had to disconnect the game will not be stopped and the player in question can fall at any time.
IMPORTANT: EVERYTHING WHICH IS NOT ABOVE AND IS NOT STATED MUST BE CONSIDERED INVALID AND NOT ALLOWED
www.nocsteam.it
Date / Time Challenge:
September 24th Saturday, 2011 @ 3pm Eastern; 9pm CET (Central Europe Timezone)
Game:
Call of Duty-World at War
Mode:
Team Death Match
MOD:
Open Warfare N.O.C.S. edition - Hardcore mode.
Server:
Game Server IP 95.171.36.97:28980
The game servers will be set CW mode for at least 48 hours before the match; Any additional comments on its setting should be communicated in writing to the challenging team within 24 hours before the race.
Password:
password to access the game servers will be notified via email or private message from a staff member of the team challenger, when the regulation will be specified meeting.
Number of Players: 10 vs 10
Time Limit: 20 min.
3 Maps x 2 round = 6 matchs
FIRST MAP
- Hanger 1° Round: NOCS Allies and BK Axis
- Hanger 2° Round: (change spawn) NOCS Axis and BK Allies
SECOND MAP
- Airfield 1° Round: NOCS Allies and BK Axis
- Airfield 2° Round: (change spawn) NOCS Axis and BK Allies
THIRD MAP
-Outskirts 1° Round: NOCS Allies and BK Axis
-Outskirts 2° Round: (change spawn) NOCS Axis and BK Allies
Here are the details (p.s. I didn't type them up so apologies for the spelling and grammar errors):
Game rules:
- We moves only squatting (crouch);
- No spectators are allowed;
- The walk erect is only possible to escape a grenade or fire is prohibited in any other situation;
- For each team can only be a sniper and one heavy machine gun;
Weapons:
- Guns, all allowed;
- Single-shot rifles, all allowed. (Accessories allowed: only bayonet)
- Semi-automatic rifles, all allowed. (Accessories allowed: everything with the exclusion of lauch rocket and ammunition shells increased)
- Light machine guns, all allowed. (Accessories allowed: everything with the exception of ammunition increased)
- Heavy Gunner, all allowed. (Accessories allowed: all with the exception of telescope)
- Sniper, all allowed the exclusion of the Garand. (Accessories Allowed: none)
- Granade primary, all;
- Special Grenades, all;
Perk:
bonus 1, are permitted:
- 2 x Satchel Charges;
- Bomb squad;
- Bouncing Betty x 2;
Bonus 2 are permitted:
- Gas Mask;
- Sleight of hand;
- Shades;
Bonus 3 are permitted:
- Steady Aim;
- Dead silence;
- Iron Lungs;
Settings:
- PunkBuster enabled;
- Spawn protection 10 seconds, visible;
- Friendly fire, enabled;
- Radar (compass), enabled;
- Running / sprinting, enabled;
- UAV Recon, disabled;
- Vehicles, disabled;
- Artillery fire, disabled;
- Dogs, disabled.
Rotation Maps:
a) the maps will be three (3), every map will be played twice with exchange spawn;
b) the challenging team will choose one map, the team challenged will choose the other two;
c) The NOCS team for every new map will always Marines / NOCS;
d) the choice can only be made between maps of the original game.
e) match limit, no limit of time;
f) target score: 1,000 points for every map
Court game:
- The postponement of the match may be required only until 48 hours before the start of the match.
- It is not permitted to leave the current game prematurely, otherwise the team will automatically lose for 1000-0.
- The game will be interrupted or postponed only if the server goes out of service.
Team captain:
both teams will elect a team leader to be a player in this match and all matches will be the only spokesman of his team during the game.
Reserves and substitutions:- Substitutions can be lates just before the start of every map and never during the course of the game.
- To a race they must be present for all ten players, otherwise the team will automatically lose for 1000-0
- If one or more players during the course of a game, they had to disconnect the game will not be stopped and the player in question can fall at any time.
IMPORTANT: EVERYTHING WHICH IS NOT ABOVE AND IS NOT STATED MUST BE CONSIDERED INVALID AND NOT ALLOWED
www.nocsteam.it
Date / Time Challenge:
September 24th Saturday, 2011 @ 3pm Eastern; 9pm CET (Central Europe Timezone)
Game:
Call of Duty-World at War
Mode:
Team Death Match
MOD:
Open Warfare N.O.C.S. edition - Hardcore mode.
Server:
Game Server IP 95.171.36.97:28980
The game servers will be set CW mode for at least 48 hours before the match; Any additional comments on its setting should be communicated in writing to the challenging team within 24 hours before the race.
Password:
password to access the game servers will be notified via email or private message from a staff member of the team challenger, when the regulation will be specified meeting.
Number of Players: 10 vs 10
Time Limit: 20 min.
3 Maps x 2 round = 6 matchs
FIRST MAP
- Hanger 1° Round: NOCS Allies and BK Axis
- Hanger 2° Round: (change spawn) NOCS Axis and BK Allies
SECOND MAP
- Airfield 1° Round: NOCS Allies and BK Axis
- Airfield 2° Round: (change spawn) NOCS Axis and BK Allies
THIRD MAP
-Outskirts 1° Round: NOCS Allies and BK Axis
-Outskirts 2° Round: (change spawn) NOCS Axis and BK Allies